As mostly all WoWers heard by now
Blizzard has cut down Honor Gain by 30% for PvP, raising the ire of many a gamer, like when the 40 man raid dungeons was announced as soon to be 25 man dungeons, or that Pallys and Shammies will be available for both factions. From these changes it has appeared more and more to me that Blizzard's try at walking the fine line between casual and hardcore MMORPG gamers is getting rougher and rougher, and that it's becoming more prevalent in the game that this sort of balancing is cheesing off both sides and leaving neither happy.